Godot's revenue was EUR 841,996 in 2024, and its own top Google result is three years out of date
The Godot Foundation's two financial reports, read together. Revenue up 62.6%, surplus down 71.3%, and a note that names four revenue categories while publishing a value for none of them.
In this story
Quick answer (September 2026). Stichting Godot, the Dutch foundation behind the Godot game engine, booked net revenue of EUR 841,996 in 2024, against EUR 517,832 in 2023, a rise of 62.6%. It spent EUR 721,121 and kept EUR 83,725, down from EUR 291,876 the year before. It ended 2024 with EUR 406,247 in the bank, EUR 407,266 in total assets and EUR 375,601 in reserves. It had no employees on a full-time employment basis. Every figure here comes from the foundation's own two financial reports, and no 2025 report has been published as of 4 September 2026.
None of those numbers is the one Google will show you.
Search godot revenue today and the second organic result, above everything except a Reddit thread, is Godot's own article "Funding Breakdown & Hiring Process". It is dated 11 July 2023. It says the project's recurring income is "just under $14,000 USD per month." That figure was never the foundation's total revenue even in 2023, it was the Patreon line alone, and Patreon is no longer Godot's primary donation channel. Three years later it is still the answer the search engine serves.
So here is the actual set of books, assembled from both reports, with the two places where the reports disagree with each other and the one place where the newer report simply stops telling you things.
Godot Foundation revenue and expenses, 2023 and 2024
Stichting Godot, registered in Uitgeest, Netherlands, Chamber of Commerce number 87351919. All figures in euro, as printed in the income statement of the 2024 financial report.
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| Line | 2023 | 2024 | Change |
|---|---|---|---|
| Net revenue | 517,832 | 841,996 | +62.6% |
| Cost of outsourced work and other external expenses | 0 | 603,167 | new line |
| Amortisation and depreciation | 0 | 122 | new line |
| Other operating expenses | 221,600 | 117,832 | -46.8% |
| Total operating expenses | 221,600 | 721,121 | +225.4% |
| Operating result | 296,232 | 120,875 | -59.2% |
| Financial income and expense | -4,356 | -37,150 | 8.5x |
| Result for the year | 291,876 | 83,725 | -71.3% |
Source: Godot Foundation Financial Report 2024, income statement, page 13. The 2023 column is the comparative as restated by the foundation's accountant, not the figure the foundation published itself at the time. That difference matters and is dealt with below.
Read the bottom line first, because it is the story: revenue went up 63% and the surplus fell by 71%. Godot spent 2024 turning donations into work instead of into a bank balance. Whether that is good news depends entirely on how you feel about a foundation holding reserves, and reasonable people disagree, but it is the opposite of what the "other operating expenses fell 47%" line appears to say.
The trap in that table, and how to get around it
The line that reads "Other operating expenses: 221,600 down to 117,832" is real, printed, and almost perfectly misleading. It looks like the foundation halved its costs. Total operating expenses went from EUR 221,600 to EUR 721,121, which is 3.25 times larger.
What happened is a change of accounting format, not a change of behaviour. In 2023 the foundation prepared its own statements and put developer pay inside a line called "Program Services Expenses". In 2024 an accountant prepared them under a standard Dutch template, and developer pay moved into "Cost of outsourced work and other external expenses", a line that shows EUR 603,167 in 2024 and nothing at all in 2023.
Comparing lines with the same name across that boundary gives you the wrong answer with confidence. The fix is to rebuild the comparable figure, and the 2024 report lets you do it, though only by subtraction. Its note on other operating expenses prints two sub-group subtotals for 2023, EUR 13,724 and EUR 45,663, against a stated total of EUR 221,600. The residual it does not print is EUR 162,213.
The 2023 financial report lists "Program Services Expenses: EUR 162,213.01".
That is a match to the cent, from two documents prepared by different people two years apart, so the reconstruction holds. Like for like:
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| Comparable aggregate | 2023 | 2024 | Change |
|---|---|---|---|
| Developer and contractor pay | 162,213 | 603,167 | 3.72x |
| Everything else, including depreciation | 59,387 | 117,954 | 1.99x |
| Development pay as a share of revenue | 31.3% | 71.6% | +40.3 points |
The honest headline is not that costs fell. It is that the share of every euro donated to Godot that reaches somebody writing Godot went from under a third to over seven tenths in a single year. For a foundation whose entire purpose is to pay people to work on an engine, that is the number that should be on the front page of the report, and it is in neither report.
Why the 2023 number changed, and which one to quote
The foundation published EUR 466,267.92 as its 2023 total revenue. Its accountant published EUR 517,832 for the same year. The gap is EUR 51,564.08, or 11.06%.
This is not a correction of an error. It is a currency problem, and it is worth understanding because it means the widely available figure is the wrong one.
The 2023 income statement has two columns, one in euro and one in US dollars, and it never adds them together. It reads:
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| 2023 revenue | Euro | US dollars |
|---|---|---|
| Donations | 381,350.75 | 52,164.59 |
| One-time SFC grant | 84,317.03 | 0.00 |
| Interest on savings | 600.14 | 0.00 |
| Total revenue | 466,267.92 | 52,164.59 |
There is no combined total anywhere in the document. The "Total revenue" row is the euro column's total sitting next to the dollar column's total, and a reader in a hurry takes the larger, euro-denominated number and treats it as the answer.
Convert that dollar column at the European Central Bank's 2023 annual average reference rate of 1.081269 dollars per euro and it is EUR 48,243.88. Add it to the euro column and you get EUR 514,511.80, which is 99.4% of the accountant's EUR 517,832. The remaining EUR 3,320.20 is what you would expect from an accountant using transaction-date rates rather than an annual average, and it is not worth chasing further.
So the 2023 restatement is explained: EUR 517,832 is the number to quote, and EUR 466,268 is a single currency column. The foundation's internal arithmetic was sound. Its presentation invited the mistake.
For what it is worth, the 2023 report is otherwise internally consistent in a way that is quietly reassuring. Its donation-mix table sums to EUR 465,667.78 and prints EUR 465,667.78, and the EUR 600.14 gap between that and the income statement total is exactly the interest line, which the table correctly excludes because interest is not a donation.
Where the money came from in 2023, and why you cannot ask that about 2024
The 2023 report gives a straight answer to the question every open-source foundation should be asked:
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| 2023 donation source | Euro | Share |
|---|---|---|
| Corporate sponsors | 248,507.24 | 53.4% |
| Individual donations | 132,843.51 | 28.5% |
| One-time SFC grant | 84,317.03 | 18.1% |
More than half of Godot's first-year money came from companies. One of them is named in the foundation's own 2024 annual report: Re-Logic, the studio behind Terraria, gave $100,000 in 2023. That checks out at the source. Re-Logic announced it on the Terraria forums on 19 September 2023, pledging "$100,000 to each of the open source engines listed below" plus $1,000 a month recurring, a week after Unity announced the runtime fee it would later abandon.
Now try to ask the same question about 2024.
The 2024 report's note on revenue names four categories: "Turnover recurring donations", "Turnover donations", "Turnover sponsorships", "Other turnover". It publishes a value for none of them. Underneath the four labels sits a single figure, EUR 841,996, and that is the entire disclosure.
The same note structure repeats on the financial line. "Interest income credit institutions", "Interest on deposits", "Interest expenses credit institutions", "Bank charges", "Interest expenses other parties", "Exchange rate differences": six labels, one total, minus EUR 37,150.
This is the part of the story that is genuinely worth flagging. Godot's reporting got more professional and less informative in the same year. The 2023 document was prepared by volunteers, was explicitly unaudited, and told you the corporate-versus-individual split. The 2024 document was prepared by a licensed firm, complies with Title 9 Book 2 of the Dutch Civil Code, and does not.
That split is not a curiosity. Godot's technical lead, Juan Linietsky, sits on the foundation board and is also co-founder and CEO of W4 Games, a commercial company selling enterprise Godot tooling. Co-founder Ariel Manzur is co-founder and CTO of Ramatak Inc. Treasurer HP van Braam founded Prehensile Tales b.v. and Ramatak Inc. Every one of those relationships is disclosed by the foundation itself, in its own annual reports, which is exactly how it should be, and nothing here suggests anything improper. But the reason a foundation discloses those relationships is so readers can see how dependent it is on commercial money, and the 2024 report removed the number that would let you check.
The EUR 37,150 nobody mentions
The financial expense line went from EUR 4,356 to EUR 37,150, an 8.5-fold rise, in a year when revenue rose 63%.
EUR 37,150 is 4.41% of 2024 revenue. It is 31.5% of everything the foundation spent on operations outside developer pay. It is more than half of what the foundation spent on advertising, and more than 30 times what it spent on office costs for the entire year.
The report names "Exchange rate differences" among the six components of that line and, as above, values none of them. But the shape is not mysterious: Godot is a euro-functional foundation collecting a large share of its money in dollars from a global donor base, and the 2023 report had already flagged that "most expenses were paid in EUR and incurred a currency conversion cost". The Development Fund page carries the same warning in the foundation's own words, noting that "fees, currency conversions, and other costs are not accounted for in these calculations".
If you donate to Godot in dollars, some measurable fraction of your donation is consumed getting it into euro. That fraction is not published, but its ceiling is now known, and it is four and a half percent of everything.
The audit that never arrived
The first page of the 2023 financial report says this, in full:
Godot Foundation, 2023 financial report, page 1: "This is the financial statement prepared internally. It is true to the best of our knowledge, but it has not been audited by an external third party. We are currently waiting for an audited financial statement prepared by an external accounting firm and will replace this financial statement with that one, once received."
Two financial reports later, the file at that URL is still the unaudited one. It has not been replaced.
The 2024 report is not an audit either, and says so plainly. EJP Accountants B.V. of 's-Hertogenbosch performed a compilation engagement under Dutch Standard 4410, and its letter states: "We have not performed any audit or review procedures which would enable us to express an opinion or a conclusion as to the fair presentation of the financial statements." A compilation means the accountant arranged the foundation's own numbers into a compliant format. It does not mean anyone checked them.
That is completely legal and entirely normal for an organisation this size. It is also not what the 2023 report promised its donors, and two reporting cycles is a long time to wait.
The other date worth noting: the accountant's letter is dated 27 February 2026 and the report was signed on 9 March 2026, which is roughly fourteen months after the year it covers. As of 4 September 2026 there is no 2025 report at all. Both the 2025 annual report and the 2025 financial report return HTTP 404 at the same URL pattern that serves the 2024 files, so this is an absence rather than a broken link.
The Development Fund is going backwards
Godot's main donation channel is the Development Fund, and its front page publishes four live counters. Comparing them against the figures in the 2024 annual report gives the most uncomfortable table in this article.
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| Development Fund | End of 2024 | 4 September 2026 | Change |
|---|---|---|---|
| Recurring donations per month | EUR 49,678 | EUR 35,479 | -28.6% |
| Members donating monthly | 1,518 | 1,825 | +20.2% |
| Corporate sponsors | 18 | 23 | +27.8% |
| Average per member per month | EUR 32.73 | EUR 19.44 | -40.6% |
More people are giving. More companies are listed. Twenty-nine percent less money is arriving each month.
Two of the foundation's own caveats matter here and both cut against the alarming reading. The sponsor count is maintained by hand and, in the foundation's words, "adding a new sponsor doesn't always lead to an increase in the total amount of monthly or one-time donations, as their contributions may take other forms", such as sponsoring GodotCon. And the fund page explicitly warns that fees and conversions are excluded, so it is a gross figure, not a bankable one.
There is also a genuine bright spot the monthly figure hides. One-time donations, which the foundation split into a separate counter in 2024 precisely so they would stop distorting the monthly number, ran at "a little over EUR 100,000" for the whole of 2024. By 4 September 2026 the counter for the year already reads EUR 233,118, which annualises to roughly EUR 344,000 on a straight-line basis. Add that to EUR 425,748 of annualised recurring and the fund alone is tracking at about EUR 770,000, which is close to the whole foundation's 2024 revenue.
So the fair summary is not "Godot is running out of money". It is that Godot's recurring base, the predictable money you can hire against, has shrunk by nearly a third while its one-off money has more than trebled, and a foundation that pays contractors monthly would much rather have the former. The 2024 report itself makes exactly this point about why it stopped prorating large gifts.
What Godot actually earns, in the numbers people search for
The engine is free, MIT-licensed, and takes no cut of anything you sell. Godot Engine has no revenue in the corporate sense and never has. The entity with money is Stichting Godot, and it is funded by donations and corporate sponsorship.
At the ECB's 2024 average rate of 1.08238 dollars per euro, the foundation's 2024 numbers in dollars are roughly $911,000 of revenue, about $75,900 a month, and $653,000 paid out to contractors, about $54,400 a month.
Set that next to the article Google still ranks second. In July 2023 the foundation described "10 contractors (some part-time, some full-time) for a total cost of roughly 40,000 USD per month", and noted that travel and hardware together came to "less than $1,000 USD most years". Contractor spend has therefore risen about 36% since then, and the small-costs observation still holds: everything outside developer pay was EUR 117,954 in 2024, of which EUR 58,096 was advertising, EUR 58,525 was administration and general costs, EUR 1,211 was office costs and EUR 122 was depreciation.
One line in the 2024 report deserves a final word, because it sits oddly against the foundation's own history. Under "Other notes" it states: "During the year, there were no employees based on a full time employement." The 2023 report had described the transition from the Software Freedom Conservancy as having "transitioned our paid contributors from the SFC to the Foundation's payroll." Whatever the internal arrangement, the accountant classified all EUR 603,167 of it as outsourced work rather than employment. For a foundation that took until July 2023 to fully begin operating after leaving its fiscal sponsor, running entirely on contractors is a defensible choice. It is also the reason the phrase "Godot Foundation employees" returns nothing useful: as of the last published year, there were none.
How to check all of this yourself
Everything above comes from four PDFs and one web page, all free, all in English, none behind a login:
- The 2024 financial report, for the income statement on page 13 and the notes on pages 19 and 20.
- The 2023 financial report, for the currency-column problem and the donation mix.
- The 2024 annual report, for the Development Fund year-end figures on page 12 and the board biographies.
- The 2023 annual report, for the Software Freedom Conservancy transition.
- The live Development Fund page, for today's counters.
If you want one number, it is EUR 841,996 for 2024. If you want the number that tells you something, it is 71.6%, the share of revenue that reached the people building the engine, up from 31.3%. That figure appears in neither report, and you have to subtract an unprinted residual out of a footnote to get it.
Written by
Joaquin del RioJoaquin del Rio covers the money behind the milestones for OperatorBook, digging into what bootstrapped and indie founders actually earn and what it took to get there.
Frequently asked questions
How does Godot make money?
The Godot engine itself is free, MIT-licensed and takes no cut of anything you sell with it, so Godot Engine has no revenue in the corporate sense. The entity with money is Stichting Godot, the Dutch foundation registered in Uitgeest under Chamber of Commerce number 87351919, and it is funded entirely by donations and corporate sponsorship. It booked net revenue of EUR 841,996 in 2024 and EUR 517,832 in 2023. In 2023, the only year for which the split is published, 53.4% came from corporate sponsors, 28.5% from individual donations and 18.1% from a one-time grant handed over by the Software Freedom Conservancy when Godot left its former fiscal sponsor.
What was the Godot Foundation's revenue in 2024?
EUR 841,996, up 62.6% on 2023. It spent EUR 721,121 and kept EUR 83,725, down from a EUR 291,876 surplus the previous year. At the European Central Bank's 2024 annual average rate of 1.08238 dollars per euro that is roughly 911,000 US dollars of revenue, about 75,900 dollars a month. The figures come from the income statement on page 13 of the foundation's 2024 financial report, compiled by EJP Accountants B.V. and signed on 9 March 2026.
Why do two Godot Foundation reports give different 2023 revenue figures?
The foundation's own 2023 report states EUR 466,267.92; its accountant's 2024 report states EUR 517,832 for the same year, a gap of EUR 51,564.08. This is a presentation problem, not an error. The 2023 income statement has a euro column and a US dollar column and never adds them together, so its stated total is the euro column alone next to a separate 52,164.59 dollars. Converting that dollar column at the ECB's 2023 annual average of 1.081269 gives EUR 48,243.88, which accounts for 93.6% of the gap, with the small remainder consistent with transaction-date rates. EUR 517,832 is the figure to quote.
Did the Godot Foundation cut its costs in 2024?
No, and the report invites that mistake. The line labelled other operating expenses does fall from EUR 221,600 to EUR 117,832, a drop of 46.8%, but total operating expenses rose from EUR 221,600 to EUR 721,121, which is 3.25 times larger. The cause is a change of accounting format: developer pay sat inside a Program Services line in 2023 and moved to a new Cost of outsourced work line worth EUR 603,167 in 2024. Rebuilt on a comparable basis, developer and contractor pay grew 3.72 times and everything else grew 1.99 times.
Is the Godot Foundation audited?
No. The 2023 report states it was prepared internally, has not been audited, and that the foundation was waiting for an audited statement from an external firm which would replace it. That replacement has not appeared. The 2024 report is a compilation engagement under Dutch Standard 4410, and its own accountant's letter states that no audit or review procedures were performed. Both are normal and legal for an organisation of this size, but neither is an audit. As of 4 September 2026 no 2025 report has been published at all.
How many people does the Godot Foundation employ?
According to the 2024 financial report, none on a full-time employment basis. Its Other notes section states that during the year there were no employees based on full-time employment, and the accountant classified the entire EUR 603,167 of developer spending as outsourced work rather than employment. In July 2023 the project described having 10 contractors, some part-time and some full-time, costing roughly 40,000 US dollars a month; the 2024 accounts work out at about 54,400 dollars a month.
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